The Museum
Finding Strings | The Overlook | The Chalet | Dialogue Scripting
The heart of Ellie’s side of the game.
I had to capture the best moment in Ellie and Joel’s relationship, something fans had waited over seven years for. I worked directly with Neil and Halley to dig into the characters and use their personalities to shape the level layout.
Over the next two years, I then directed the level’s dev team, worked with the game and art directors to refine the sequence and personally implemented a third of the level’s gameplay.
Contributions:
Principal Level Design
Narrative Design
Blockmesh/Layout Creation
Production Management
Gameplay and Dialogue Scripting
Polish and Bug Fixing
Interview detailing my process
Mark Brown of Gamemaker’s Toolkit reached out to me to learn about how we designed levels for The Last of Us Part II. He found our talk interesting enough to make it the major part of his video exploring this level.
Playthrough Videos
Personal Playthrough - No Commentary
Youtuber Playthrough - Jacksepticeye [24M Subs]